Jueves de 10 a Viernes de 10 a Desde Blog Rincon del Bibliotecario. Una serie de estudios aporta evidencias sobre algunos de sus efectos, por si os quedaba alguna duda. Leer ayuda a agudizar el ingenio. Espero poder hacerla, y a ustedes que les parece? Por Miguel Calvo Soto. Maestro de Primaria y miembro del Colectivo Aula Libre.
A veces le damos demasiadas vueltas al proceso creativo. En la siguiente experiencia, en una clase de primer ciclo de E. Nos aseguramos que tuviera pilas y cinta y que funcionara perfectamente. Todo ello delante de la clase. Contamos un cuento breve. Dimos unas sencillas instrucciones: No conviene pensar mucho, diremos la primera frase que nos venga a la memoria. Empezamos el proceso creativo. La grabadora iba pasando de boca en boca, en dos rondas tuvimos la historia acabada. Nos felicitamos por el resultado. La escribimos en la pizarra. Al escribirla, corregimos, algunos titubeos, algunas incorrecciones gramaticales.
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Lo copiaron en su carpeta personal, lo adornaron con dibujos y colores, para el libro creativo que haremos individual. Todos los alumnos de Primaria participan en un concurso de cuentos, que se ha convertido ya en un evento que define al centro y motiva a nuestros alumnos. Y por supuesto trabajamos con las TIC en el aula, desarrollando actividades variadas entre las que se encuentran nuestros Video cuentos. La pregunta que nos hicimos fue la siguiente: El proyecto se lleva a cabo una semana antes de que de comienzo la Se mana Cultural.
Nuestros alumnos van a inventar un cuento entre todos. No todos se atreven, no a todos les surge decir algo del dibujo que han elegido. Sin embargo siempre hay quien se decide a empezar. Cuando la historia termina, debemos ponerle las voces, puesto que no es un cuento escrito. Una vez grabadas las voces y hechos los dibujos llega el proceso de escaneo y montaje. Las voces deben sincronizarse con las ilustraciones. La Internet es como una inmensa biblioteca sin catalogar. La ausencia de un control de calidad. No hay control de calidad, ni confiabilidad en la Red.
Tampoco se espera que llegue a haberla. Lo que se desconoce puede resultar perjudicial. Existen omisiones que muchas veces pasan desapercibidas. El acceso a material retrospectivo es costoso.
NO se necesita ir al gimnasio, ni correr maratones. Hay libros que son como cascabeles. Para recomendar estas lecturas , te proponemos hacer de ellas un cascabel para regalar. Comparte tus libros y lean en parejas. Si tienes libros propios en tu casa, organiza bien tu biblioteca. Pide ayuda a tus padres. Blog biblioabrazo En este blog, encontre la siguinet actividad: Como sabemos tratar de llegar a nuestros alumnos en esto tiempos cuesta mucho, mas cuando tenemos que hacerles recordar sus deberes.
El Rincon del Bibliotecario. Una biblioteca es, ante todo, un conjunto de servicios que se ofrecen a una comunidad. En el caso de un centro educativo nos referiremos a la comunidad educativa. En primer lugar, hay que conseguir que todos los usuarios potenciales se conviertan en usuarios reales. Zonas para distintos usos. Por eso, conviene diferenciar: Este ambiente general, hay que completarlo con indicativos que faciliten en todo momento el uso de la biblioteca. Acercarse a la biblioteca. Como cuando vamos de viaje. El salto al ciberespacio. En estos momentos hay una sentencia que se aplica a rajatabla en cualquier empresa que quiera ser competitiva: Esto es perfectamente aplicable a la biblioteca.
Los documentos digitales forman parte de la vida diaria y esto no se puede ignorar en la biblioteca escolar. Una gira por la biblioteca escolar. Es conveniente realizar una visita guiada por la biblioteca al inicio de cada ciclo o etapa. Estas visitas ayudan a conocer el contenido de la biblioteca, las normas de funcionamiento, la forma de localizar documentos, los servicios que se ofrecen, etc. Por otra parte, hay motivos que invitan a preparar visitas extraordinarias: Por otra parte, en una gran mesa se coloca al menos un documento de cada uno de los tipos con los que contamos en nuestro fondo.
En ellos, como se mencionaba anteriormente, los muchachos se convierten en ayudantes del bibliotecario y colaboran en algunas de sus tareas. Uno de los elementos que hay que preparar para cada libro es el tejuelo, que sirve para ubicarlo y localizarlo. Cada vez que se entrega un cromo nuevo el alumno debe encontrar en la biblioteca el libro correspondiente mediante unas pistas que se indican en dicho cromo. Cada documento en su lugar.
Para ello se ofrecen una serie de pistas que le vayan llevando a las diferentes secciones de la biblioteca. Cada respuesta, a su vez, lleva a una nueva pregunta. Diccionarios, enciclopedias, atlas, anuarios, directorios Las obras de referencia requieren un manejo muy particular, dado que cada una de ellas presta un servicio distinto. Los dosieres de prensa. Murales, carteles, paneles informativos Uso de las TIC para que nos entiendan mejor.
Centro de Recursos para el Aprendizaje. Perspectivas sobre la lectura en la infancia. Coordinadores y Encargados CRA: Por lo tanto representan una oportunidad para poner en nuestros productos de manera accesible en nuestros escaparates, tiendas, etc. Claro que para aprovecharlos tenemos que disponer de dispositivos que nos permitan leerlos, pero las posibilidades que tenemos son muy grandes.
Luego realizamos trabajos manuales para decorar su sala, remolinos y volantines. Se ven bonitas no??? Educacion Open publication - Free publishing. Y si alguien se anima que cuenteee!!!! Centro de Recursos para el aprendizaje. Rincon del Bibliotecario Por: Sus palabras son, a la vez, concretas, bell as y limpias. Su amor por los libros es contagioso y rodea al lector. IV Argentino y cosmopolita: Borges era enemigo de los nacionalismos y anarquista a la manera spenceriana. Creo que con el tiempo mereceremos que no haya gobiernos.
Blog Rincon del Bibliotecario Por: Presentar el libro como alternativa a la TV. Y, por otro, porque los chicos no son tontos y piensan: Aunque sea discutible su calidad, la tele transmite cierta cultura. Y, volvemos a recordar otra incoherencia adulta: Transformando el libro en instrumento de tortura. Este sistema se aplica intensamente en muchas escuelas: El libro que entra en la escuela bajo el esquema del rendimiento escolar produce respuestas puramente escolares: No ofreciendo una eleccion suficiente. Si el abanico de materiales de lectura que ofrecemos a nuestros hijos no es variado y rico, su rechazo a los cuentos puede significar tan solo que le gustan otro tipo de lecturas: Es seguro al ciento por ciento.
No decimos que no sean necesarias las lecturas obligatorias. En ciertos medios docentes y bibliotecarios se establece un falso debate que contrapone biblioteca escolar y biblioteca de aula, como si fueran dos entes incompatibles. Descubrir la utilidad y las posibilidades de una biblioteca.
Fomentar el orden y el cuidado de los libros. Cartulinas para anunciar la fiesta. Casetes de cuentos y canciones infantiles. Disfraces confeccionados por ellos mismos con papeles, bolsas de basura, telas Bolsas grandes de basura para la limpieza de la clase. Una vez que ellos han decidido realizar la fiesta, comienzan los preparativos. No valen los disfraces comprados. El maestro tiene que aprender a pasar inadvertido y a adoptar actitudes discretas y humildes, sin omnisapiencia ni prepotencia.
Desarrollo de la fiesta. Evitar que sea el maestro. Y lo hacen con toda libertad de movimientos y actitudes: La directora o la jefa de estudios regala un lote de libros a la clase. Corriendo por las palabras. Para lograrlo deben sortear por grupos o equipos diversas pruebas deportivas. Escribirlas, recortarlas, doblarlas y meterlas en la otra bolsa.
Los escolares se organizan en dos grupos que se ubican al extremo del sitio y a la misma distancia de los diccionarios. Cada uno recibe unas hojas, lapiceros y una base sobre la cual escribir. El profesor debe de estar atento para dar la partida, medir y anotar el tiempo de cada uno. Al llegar, el estudiante abre el diccionario para buscar la palabra elegida. Todo en el menor tiempo posible.
La frase debe de estar correctamente escrita. Si no, se anula. Gana el grupo con menor tiempo y la mayor cantidad de frases correctas. Cuando todo el mundo estaba aburrido,. Learn more at Author Central. Popularity Popularity Featured Price: Low to High Price: High to Low Avg. Available for download now. Provide feedback about this page. There's a problem loading this menu right now. Get fast, free shipping with Amazon Prime. Get to Know Us. A card is considered marked if it bears something that makes it possible to identify the card without seeing its face, including scratches, discoloration, bends, and so on.
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If a player s cards are sleeved, the sleeves are considered part of the cards, so the cards must be examined while in the sleeves to determine if they are marked. Players must use care when sleeving their decks and should randomize their decks prior to sleeving them to reduce the possibility of marked cards with a pattern. Any card that is cut differently from the other cards in a player s deck may be considered marked if the entire contents of the deck are not placed in unmarked, completely opaque card sleeves. For example, Alpha cards are considered marked if they are mixed into a player s deck with cards from other sets at a Magic event.
However, Alpha cards are not considered marked and therefore do not have to be in opaque sleeves if the entire deck consists of Alpha cards. If a differently cut card has caused its sleeve to become worn differently than other sleeves in the deck, that sleeve is considered marked. The head judge has the authority to determine if a card or series of cards in a player s deck is marked.
Previous Printings of Current Cards Players may include cards from previous printings if they appear in current card sets allowed in Constructed play by the appropriate game s DCI Floor Rules as long as they do not have features that create marked cards [see section 44]. Constructed-Format Deck Registration The head judge or tournament organizer may require players to register their decks and sideboards if applicable upon arrival at a tournament.
Registration records the original composition of each deck. Once a tournament official receives a player s decklist, the deck may not be altered. Failure to properly register a deck will result in the head judge applying the appropriate provisions of the DCI Penalty Guidelines. Multi-day Tournaments The list of cards and card sets that are tournament-legal on the first day of a multi-day tournament is the same for all days of that tournament.
Limited-Format Deck Registration The head judge or tournament organizer may require players to record on a decklist every card they receive in a Limited tournament. Once the cards are registered, players have a limited amount of time to prepare their decks before play begins. Any cards players receive that are not used in their main decks are considered to be their sideboards.
The DCI recommends, and in the case of enhanced K-values, requires that organizers check a reasonable number of decks against their decklists each round. Card Use in Limited Tournaments Cards used in Limited events must be received directly from tournament officials. This product must be new previously unopened. For example, if one player receives three Fifth Dawn boosters for a Booster Draft, all players must receive three Fifth Dawn boosters. Players may use only the actual cards they receive or draft at a Limited tournament, and any additional specifically provided by the tournament organizer for example, basic lands in the Magic game.
Players may not trade or replace cards they receive or draft at a Limited tournament with any other cards, even if the replacement is an exact copy. If a card is damaged or otherwise considered marked, players must comply with section 63, Abnormal Cards or Boosters. Abnormal Cards or Boosters Players who have an abnormal number of cards in the decks or booster packs they receive must inform the head judge, who may replace the deck or booster pack at his or her discretion in consultation with the tournament organizer.
The head judge makes the final decision. If a player receives a marked card section 44 , the head judge may replace that card with a proxy card at his or her discretion. See section 34 Proxy Cards Neither Wizards of the Coast nor the tournament organizer guarantees any specific distribution of card rarities or frequency in a particular booster pack or deck. Early Departure Once a player in a Limited tournament has received sealed product, he or she may not withdraw from the event prior to the first match.
Violation of this rule results in the offending participant receiving a loss for the match on the official tournament record the opponent receives a win for the match and being dropped from the tournament. Deck Construction Before tournament play begins, each player receives an assortment of sealed product. If decklists are being used, players have 20 minutes to register their decks. Players have 30 minutes before the event begins to construct their decks. Failure to properly record the cards being played in the main decks will result in the head judge applying the appropriate provisions of the DCI Penalty Guidelines.
In a sealed deck swap, players do not play with the decks they originally receive at the event. Instead, the sealed products as well as deck-registration sheets are handed out to all players in the event. Players open their decks and record the contents on their deck-registration sheets. This process is called registering a deck, and 20 minutes is allowed for it. Tournament officials will then collect the sealed product and the corresponding deck-registration sheets. Next, the tournament officials hand out decks randomly to all players. It is perfectly acceptable for some players to receive their original decks back at this point.
This entire process is called a sealed deck swap. Players are then allowed 30 minutes to construct their decks 60 minutes for team events from the product they have at that time. Player Distribution Players assemble randomly into drafting circles called pods of roughly equal size at the discretion of the tournament organizer or head judge.
A tournament official then distributes an identical set of new booster packs to each player in the pod. Players within a pod may play only against other players within that pod. Players may not talk or communicate to others during a draft. As players draft the cards, they must place their cards in one orderly pile in front of them. Drafted cards may be reviewed only between the drafting of each pack.
Draft Card Selection Before the tournament begins, the head judge must announce how much time each player has to select a card. If a player fails to select a card in the time given, it is considered a Procedural Error Minor. If the player is unable or unwilling to select a card, he or she is suspended from drafting and must construct a deck from whatever cards he or she has drafted so far. Deck Construction Once drafting is complete, players have 30 minutes to build decks from the cards they selected.
The head judge or tournament organizer may require players to record on a decklist every card they intend to use in their main decks, as well as all cards they drafted. Booster Draft Procedure Players may not take or receive any notes during a booster draft or during deck construction. At a signal from a tournament official, each player opens his or her booster pack specified by the official and counts the cards.
If a player does not have the appropriate number of cards in his or her booster pack, he or she must immediately notify the judge, who will replace the pack. The player chooses one card from the booster pack, and then passes the remaining cards face down to the player on his or her left. The opened packs are passed around the drafting pod with each player taking one card each before passing until all cards are drafted. Once a player has removed a card from the pack and put it on the pile, it is considered selected and may not be returned to the pack.
Players may not show their card selections or the contents of their current packs to other participants in the draft. Players are not permitted to send signals of any kind to other participants in the draft regarding any information about their own picks or what they want others to pick After each player s first pack is drafted, a tournament official will instruct players to open the next specified pack and draft in the same fashion, except that the direction of drafting is reversed it now proceeds to the right.
This process is repeated until all cards in all booster packs are drafted. Rochester Draft Procedures Players may not take any notes during a Rochester draft or during deck construction. Once a player has indicated his or her drafting selection by touching a card, he or she may not select a different card. When packs are opened, they should be laid out in the center of the table in three rows. Before the tournament begins, the head judge must announce how much time each player has to select a card.
If a player fails to select a card in the time given, the pod judge issues that player the oldest card still remaining from the booster pack. The active player lays out cards from a booster pack.savedeo.com/azithromycin-vs-zithromax-pills.php
INTRODUCTION & TABLE OF CONTENTS - PDF
The cards are considered to be in chronological order 1 15 , where 1 is the first oldest card placed on the table, and 15 is the last newest card placed on the table. If a player fails to draft in a timely manner, the cards on the table are examined by the pod judge, and the first card that was placed on the table is given to that player.
If that card has already been selected, the second card that was placed on the table is given, and so on. During a Rochester draft, players must always display the most recent card they drafted in the current pack face up. When all cards are drafted from the current pack, players may move their cards from that pack to any position. Rochester Draft Table Preparation Booster packs are divided into groups before the draft table is set, with the number of packs in each group equaling the number of players participating in the draft.
If the draft consists of packs from multiple card sets, each group must consist of packs from the same card set. In preparation for each pack being drafted, the active player lays out the entire contents of the pack face up on the table, with the cards facing him or her see Section 77, Rochester Draft Active Player Rotation. Players are given 30 seconds to review the cards before drafting begins. Rochester Draft Active Player Rotation The player drafting first from the cards presented on the table is called the active player. The first active player is the participant in the first seat, designated by the judge.
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All players in each drafting pod serve as the active player once for each booster pack group see Section 76, Rochester Draft Table Preparation , with the active player moving between players as follows: Rochester Draft Order The draft order moves in a horseshoe pattern, beginning with the active player, continuing around the table to the last participant in the group who has not yet drafted a card.
The last player in the group selects two cards, instead of one, and drafting continues in reverse order, moving back to the player who began the drafting the first person who drafted from the pack. If there are still cards remaining, the player who began the drafting selects two cards, and drafting continues again in the opposite direction.
This will only occur with 6- and 7-player Rochester draft. Once all cards have been drafted, the table judge prepares the drafting area for the next booster pack. Eight players are seated around a table. They are numbered in a clockwise order. The active player is Player 1. The first booster pack for Player 1 is opened and placed face up in front of Player 1. After the second review period has expired, the draft order is as follows: Player 1 card 1 Player 6 card 6 Player 6 card 11 Player 2 card 2 Player 7 card 7 Player 5 card 12 Player 3 card 3 Player 8 card 8 Player 4 card 13 Player 4 card 4 Player 8 card 9 Player 3 card 14 Player 5 card 5 Player 7 card 10 Player 2 card 15 The next pack to be opened would be Player 2 s first booster.
Seven players are seated around a table. Player 1 card 1 Player 6 card 6 Player 4 card 11 Player 2 card 2 Player 7 card 7 Player 3 card 12 Player 3 card 3 Player 7 card 8 Player 2 card 13 Player 4 card 4 Player 6 card 9 Player 1 card 14 Player 5 card 5 Player 5 card 10 Player 1 card 15 The next pack to be opened would be Player 2 s first booster.
Participation Minimums A minimum number of players are required to play in a DCI-sanctioned tournament for its results to be included in the appropriate set of ratings and rankings. These minimums are listed in each game s respective floor rules. Tournament organizers must follow the rules outlined in this section when reporting their events.
Organizer Records Tournament organizers are required to keep copies of all tournament reports for DCI-sanctioned events they run for one year. A tournament report includes all match results, as well as player warnings and disqualifications. Events results not checked into the DCI database are listed as Not Received for fourteen days after the date of the event. Delinquent Tournaments Event reports not received within fourteen days are listed as Delinquent in the DCI tournament database.
Organizers with delinquent tournaments may lose the privilege of sanctioning future events. Invalid Tournaments Players match records at events that become invalid will not count toward their DCI ratings and rankings. The DCI reserves the right to invalidate reported results of any DCI-sanctioned tournament for any reason, but will usually do so only when fraudulent or incorrect results are reported by the organizer. Additionally, the DCI reserves the right to invalidate any event reports not received within thirty days of the tournament date.
Event Status Updates Tournament organizers and players may check on an event s reporting status by visiting the DCI website at thedci. Additionally, the DCI sends regular updates to organizers informing them of the status of each of their sanctioned tournaments. If an organizer s event appears as Delinquent or Invalid on this report two months in a row, the DCI will investigate the organizer s reporting history and issue sanctioning penalties as appropriate.
The DCI reserves the right to adjust penalties on an individual basis due to extenuating circumstances. Results reported with temporary player numbers, player names, or placeholders will not be included in DCI ratings. Membership cards may not be faxed to the DCI. This probability factor determines how many points a players rating goes up or down based on the results of each match. When a player defeats an opponent with a higher rating, the player s rating goes up more than if he or she defeated a player with a lower rating since players should defeat opponents who have lower ratings. All new players start out with a base rating of The DCI uses the following equation to determine a player s win probability in each match: In the equation below, players receive 1 point if they win the match, 0 if they lose, and 0.
Players new ratings are determined as follows: Further ratings are calculated chronologically from that first match. The DCI ranks players in geographic regions continent, country, state, city, and so on based on their Elo ratings to determine the top players in each area. Ante cards have the text Remove [this card] from your deck before playing if you re not playing for ante.
INTRODUCTION & TABLE OF CONTENTS
These cards usually have a game mechanic associated with a player anteing a card. Ante cards are found mainly in older Magic: The Gathering expansions and are not allowed in tournament play. A card that is prohibited by the DCI in the indicated format. A tournament in which players bring their own decks. Decks are built from a large pool of cards, depending on the exact format. Any person whose place of employment is a Wizards of the Coast or Hasbro office. One time only, removing a single portion of a deck and placing it on top of the remaining portion without looking at any of the card faces.
Anything more than this one cut is considered a shuffle. Organization dedicated to developing and maintaining tournament structures for trading card and miniatures games. In events for games that use Elo ratings see appendix A , organizers may pick from a specified list of K-values to increase or limit the effect of match results on player ratings.
Tournaments must meet certain criteria in order to receive an enhanced K-value.
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Any person whose regular place of employment is at a Wizards of the Coast or Hasbro corporate office. Decision based on the head judge s opinion. For purposes of DCI rules, the immediate family is considered to be 1 any family member living in the same household as the employee or 2 a child of the employee. The maximum number of points a player s rating may go up or down based on the results of a single match within an event that uses the Elo ratings system see appendix A.
A tournament in which players build their decks at the tournament from cards they have drafted or opened from packs. The deck a player presents to his or her opponent during the first game of a match. A series of games between two players or teams that determines a winner. In many cases, the match winner defeats his or her opponent in a best-two-out-of-three-games series.
A match begins when a tournament official announces the start of the match. Any event that Wizards of the Coast runs itself or offers only to select tournament organizers. Examples of Premier Events: Any playable card that is released by the manufacturer separate of any given card set. A card used during competition to represent another card also counterfeit cards or any card that is not genuinely produced by the game s manufacturer.
Refers to information that is available to all players in the match, such as statistics or card text that participants are required to share with tournament officials and opponents according to the rules of the appropriate game. For example, in most games, the number of cards in a player s hand is public information. A numeric value published by the DCI that indicates a player s past performance in sanctioned tournaments. A value, based on a player s DCI rating, that indicates a player s position relative to the group he or she is being measured against.
For example, a player may be ranked in first place in the city of Hamburg, Germany, but may be ranked in eightyfifth place when compared to all of Europe. A card that is limited by the DCI to one per deck in the indicated format. This means that only one Black Lotus is allowed per deck, including sideboard, in the Type 1 format. The period during which match play takes place. Tournament officials, such as the head judge or tournament organizer, may also be the scorekeeper for the event. A competition structure that eliminates players after one match loss.
It may be necessary to award byes in the first round to create a situation in which there will be only two undefeated participants playing off in the last round of the event. Competition structure that allows players to participate in every round of the tournament. Single-elimination final rounds may follow Swiss rounds in some tournaments. Once the onsite tournament registration closes, the tournament has begun. Any person who is empowered to maintain the tournament.
This includes, but is not limited to, the tournament organizer, scorekeeper, other tournament staff, head judge, and all other judges certified and non-certified. Reference to Tournament Season removed. List of non-eligible players clarified to include all tournament officials for that event also see changes to Appendix B. Clarifies that players are responsible for reporting errors in their match history.
Clarifies that players are responsible for following the instructions of a tournament official. Clarifies that spectators may not take notes during drafts.
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Clarifies that modifications to a card may be considered by the Head Judge as unsporting conduct. Unsporting conduct includes failure to follow the instructions of a tournament official. Clarifies that product distributed in a Limited event must be new. Clarifies that each player must receive identical product in a Limited event. Adds that players may not receive notes during a booster draft or during deck construction. Clarifies that the DCI may invalidate a tournament. Participation minimums moved to game floor rules. Adds player warnings and disqualification as part of what constitutes a tournament report.
Penalties exist to protect players from potential misconduct. All penalties in this document with the exception of section assume the infraction is unintentional. If a judge believes an infraction was intentional, the penalty should be upgraded as appropriate see section Otherwise, judges should rarely deviate from these guidelines, and only in significant or exceptional circumstances.
See Appendix A for changes from the last version of this document. This document is published in multiple languages. If a discrepancy exists between the English version and a non-english version of this document, tournament participants must refer to the English version to settle disputes concerning interpretations of the Penalty Guidelines. This document is updated periodically. Please obtain the most current version at thedci. This is the smallest penalty that can be given. A caution is a verbal warning to a player.
When a player is cautioned, the infraction must be explained to the player, and the consequences if repeated. A caution should be reported to the head judge, but does not need to be reported to the DCI. A warning is an officially tracked penalty. The purpose of a warning is to alert judges and players involved that a problem has occurred and to keep a permanent record of the infraction in the DCI Penalty Database.
Warnings must be communicated to the head. Warnings must also be communicated to the players to whom they are issued, explaining the infractions as well as possible consequences if the infractions are repeated. A warning is always given with this penalty. If the player is in between games, the loss should be applied to the player's next game. Game losses must be communicated to the head judge and the tournament official responsible for the permanent tracking of the warning. Judges must communicate game losses to the players to which they are issued and explain the infractions and possible consequences if the infractions are repeated.
Generally, the match loss applies to the current match. If in between matches, or if extenuating circumstances apply, a judge should apply this to the next match in the tournament. For example, a player receives a major unsporting conduct penalty during the last turn of the deciding game of a match. The judge might decide that the match loss should apply to the next match because the current match is basically finished and a match loss would be no penalty at this point. Match losses must be communicated to the head judge and the tournament official responsible for the permanent tracking of the warning.
Judges must communicate match losses to the players to which they are issued and explain the infractions and possible consequences if the infractions are repeated. When this penalty is applied, the player loses his or her current match and is dropped from the tournament. Players will still receive whatever prizes they have earned before the disqualification. In certain situations, a disqualification without prize is appropriate. A disqualification without prize is defined as a disqualification with the player receiving no prizes and receiving no additional awards such as pro points, event invitations, and so on.
Disqualification without prize is recommended for severe unsporting conduct and cheating. The head judge must issue the disqualification, inform the tournament official responsible for the permanent tracking of the warning, and report the disqualification to the DCI dqreports[at]wizards. When a player is disqualified without prize during a tournament, they are removed from the tournament and do not take up a place in the standings.
This means that all players in the tournament will advance one spot in the standings when someone higher in the standings is disqualified without prize. The player who advances a spot in the standings is entitled to any prizes the new standing would offer. If the disqualification without prize takes place after a cut it made, no additional players advance in place of the disqualified player although they do move up a spot in the standings.
For example, if a player is disqualified without prize during the quarterfinal round of a Pro Tour Qualifier, the former 9th place finisher does not advance into the single elimination top 8, but they do move into 8 th place in the standings. For example, a player who receives many warnings for procedural errors would only receive a disqualification, but with prize. For example, games that do not have a mulligan rule will not use mulligan-related penalties. REL 2 and higher should be used only for more competitive events, typically found in Magic: In large events, when all decklists are checked during the first round, the head judge should consider waiting until the start of the next round to apply all decklist penalties.
In the interest of fairness, the decision to delay the penalties should be made at the start of the tournament. This makes the process of assigning penalties more efficient, and avoids situations in which some players are finished playing their matches before the penalties are applied. At smaller events, with a small number of decklists to check, penalties can be applied as they are discovered.
For maximum efficiency, game-loss penalties should be applied first, then match-loss penalties. If a decklist error is discovered during play, the penalty should be applied immediately. For example, if a player notices his or her opponent playing with a banned card, a penalty should be applied immediately. If players bring an infraction to the attention of the judge, a penalty should be applied for that infraction in the round in which it occurred, whenever possible. For events that feature one-game matches, a game loss would essentially be a match loss.
The following penalties for the following games should be used instead of a game loss. MLB Showdown sports card game: The member with the highest point value on the manager's team is ejected. If there is a tie for highest point value, the manager chooses which team member is ejected.
For the second offense of the same infraction, the next highest penalty is recommended. Note that this increase of penalty does not take into consideration the penalties assigned to other RELs, but instead follows the order of: Caution Warning Game Loss Match Loss Disqualification If a baseline penalty is a warning, the second offense should receive a game loss, and the third offense should receive a match loss. The player's penalty for a second offense would be the next highest, which is a warning. His or her third offense would result in a game loss, fourth offense a match loss, and fifth offense would result in the player's disqualification.
If sideboards are being used, and only the sideboard list is illegal, please refer to section instead. Players are considered to have illegal decklists when one of the following conditions is true: The decklist contains an illegal number of cards. The decklist contains cards that are illegal for the format.
The decklist contains cards that would make the deck illegal because it would violate a game rule such as the four-card limit rule in Magic games. Examples A A player in a Standard Magic tournament has 59 cards listed on her decklist when the minimum is B A player in an Extended Magic tournament lists Skullclamp a banned card on his decklist. His actual deck contains 60 cards, with four Psychatogs not listed. Philosophy The decklist is the ultimate guide to a player's deck.
If the decklist is illegal, the player is considered to have an illegal deck, regardless of the physical contents of his or her deck. However, because the majority of illegal decklists are due to clerical error, it is not in the best interest of the event to disqualify a player for an illegal decklist. Whenever possible, it is best to correct the decklist to match the players actual deck.
To maintain tournament integrity, the DCI recommends that tournament officials verify the legality of all decklists as soon as possible, preferably before the beginning of round 2. At all RELs, judges and other tournament officials must be vigilant about reminding players before the tournament begins of the consequences of submitting an illegal decklist.
Penalty At all RELs, the basic procedure is to correct a player's decklist so it is legal and then let the player continue playing in the tournament with a deck matching the corrected decklist. Any excess cards cards violating a maximum-number-of-cards restriction or illegal cards should be removed from the decklist. If a player has a legal deck after these possible corrections, the decklist should be corrected to match the deck.
For example, a player in a Standard Constructed Magic tournament has submitted a card decklist with five Naturalizes. Because there is a four-of-a-kind limit on any one card, one of the Naturalizes must be removed. Now the decklist contains only 57 cards, so three basic lands of the player's choice are added to meet the card minimum. However, if the player s actual deck contained only four Naturalizes and also three Terrors which were left off of the decklist, the three Terrors would be added to the decklist and the player would be allowed to continue with his or her deck unmodified.
If the submitted decklist consisted of 61 cards with five Naturalizes listed, one Naturalize would be removed from the deck. No basic land would be added, because the decklist was legal after the removal of the extra Naturalize. In addition to any corrections made, the player receives a game loss. If sideboards are being used and the sideboard is illegal but the sideboard list is legal, please refer to section instead.
This penalty applies to players who have misplaced cards from their decks, have cards from a previous opponent in their decks, or whose decks do not otherwise match their decklists. Players are considered to have illegal decks when one of the following conditions is true while the decklist still indicates a legal deck: The main deck contains an illegal number of cards. The main deck contains cards that are illegal for the format. The main deck contains cards that would make the deck illegal because it would violate a game rule such as the four-card limit rule in Magic games.
The contents of the main deck do not match the decklist. Examples A A player in a Standard Magic tournament is playing with 59 cards in her deck when the minimum is Her decklist indicates a legal deck with 60 cards. B A player in an Extended Magic tournament is playing with Skullclamp a banned card in his deck. His decklist indicates a legal deck with no banned cards. C A player in a Magic tournament has a Pacifism in his deck from a previous opponent. His decklist indicates a legal deck.
If the decklist indicates a legal deck, but the actual contents of the deck do not match the decklist, the player should restore the deck to reflect the decklist. Penalty At all RELs, the player should receive a game loss and then be instructed to make any changes necessary to make the contents of the deck match what is recorded on the decklist. If these changes cannot be completed within 5 minutes, the penalty should be upgraded to a match loss.
The changes must be completed before the next match begins for the player to continue in the tournament. If sideboards are being used and only the sideboard is illegal, then refer to section instead. Players are considered to have illegal main decks when one of the following conditions is true: Examples A A player in a Standard Magic tournament has fifty-nine cards in her deck when the minimum is sixty.
B A player in an Extended Magic tournament has Skullclamp a banned card in his deck. Philosophy If the deck contains an illegal selection of cards, the player is playing with an illegal deck. However, lower REL events should be used to teach players the game, so it is not in the best interest of the event to disqualify players for illegal decks. At all RELs, judges and other tournament officials must be vigilant about reminding players before the tournament begins of the consequences of playing with an illegal deck. When decklists are not being used, the general philosophy is to correct a player's deck and allow the player to continue playing.
The head judge should work with the player to correct the deck. All illegal cards should be removed immediately. If cards need to be.